WAR
SIM
500 dots, unit-level personalities, simulated ballistics. Same seed, same battle.
A 0
|
B 0
0.0 s
idle
Single
Simulate
Run
Reset
seed
random
map
speed
0.5x
1x
2x
4x
Stats
Press Run.
Simulate — N seeded runs
runs
cap (s)
Run batch
Sweep a trait
A batch replays the same seeds every time, so two runs of the same setup give the same table.
Army A
+ unit
Army B
+ unit
How a personality reads